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Tenebroso Traits

Page history last edited by mirime 12 years, 3 months ago

 

 

Back to Tenebroso Home

 

 

These are just a few traits of the Vampires being played (i.e. Tenebroso and Mal Sombre, and offshoots).  They vary in strength depending on the age of the Vampire. 

 

Creation

Turning a human into a Vampire is a fairly easy, if painful, process.  It's not only the blood that turns a human, rather, a poison released from the fangs of Vampires that starts the process.  The fangs have many uses (fighting, feeding), but the most important is that they can be used to Embrace.  Sacs behind the fangs, buried within the gum's of the mouth, house a powerful blood-based poison.  In small doses, it can induce paralysis while feeding.  Combined with blood, it initiates the turning. 

When Embracing a human, copious amounts of poison and blood must be introduced into a body drained of most of its blood.  The poison infects the body, like a virus, and begins the conversion.  The poison also has the effect of stripping away inhibitions and morals, prompting the myth that vampires have demons within them that are to be blamed for their monstrous actions.  The 'demon' most vampires refer to is usually their own animalistic, highly violent response.

 

Types of Blood Bonds

  • Sire/Childe: This is the unbreakable, although often ignored, bond between a vampire Sire (biter) and the chosen human (bitee).  The Bond is created instantly upon embrace and is thinly telepathic.  The Sire can choose to strengthen the telepathic bond (by exchanging more blood) or leave it at its weakest point.  The relationship is often one of Mother/Daughter, Father/Son, Lover/Lover.  As well, it can be extremely acrimonious, with Childer hating their Sires or vice versa.

 

  • Blood/Mated Bond: This bond is usually romantic in nature.  This bonding is between vampires who have found love, or their approximation of eternal love.  It is the sharing of large amounts of blood that result in a permanent mind-link between two vampires.  They are constantly in each others minds.  It is a sharing of all emotion and thoughts, but can be narrowed though it tends to cause pain to one or both parties.  This type of Bond can only be broken by death.

 

  • Loyalty Bond: Used primarily in politics or making humans into ghoul servants, this type of bond can exist between any vampire and other creature.  A tiny amount of blood must be shared.  The more blood shared, the stronger the bond.  It enables vampires to sense the other person, and vice versa.  These types of Bonds are usually seen as gestures of goodwill or friendship.  One vampire can have multiple loyalty bonds.
    • Political Bonding - used for bonding paired members of the Tenebroso Council together to ensure loyalty and prevent betrayal.  It is a strong but not permanent Bond.  It can be narrowed to allow privacy or fully closed, though that tends to draw suspicion.  High emotions can be felt on both sides as well as pain or panic.  This Bond can be broken if blood is not exchange monthly.  If a  political bond is broken or allowed to fall dormant the consequences result in the loss of their Council positions.

 

 

 

Primary Strengths

 

Senses:
Vampires have a very heightened sense of sight.  They can see blood and heat signatures in humans, animals, and various creatures.  As well, their sense of smell and hearing are on the same level as wolves.

 

Fangs
A vampires livelihood, but also a defensive weapon.  Extremely strong and durable, they can inflict major damage.  They retract into the gum's when not in use.

 

Claws
Some vampires have retracted claws that only emerge and elongate in times of battle or high stress, while others possess short, inhumanly sharp nails that cut like razor's.  This is merely a quirk of evolution.

 

Telepathy/Mind Control 

Vampires can communicate mind-to-mind with each other and other creatures, no matter if they have telepathy. If they don't have telepathy then the receiver cannot communicate back, only receive.  

  • Mind-Raping: When a vampire forcibly enters the mind of another to get information.  The process is painful, intrusive, and usually leaves a trail of damage in its wake.  You need to be old and particularly adept in telepathy to perform this action.
  • Telepathic Blocks: Most Sires tend to want instant access to their bloodlines minds, so this is not a skill taught to the newly turned.  But learning to set up roadblocks in your own mind can be anything from blocking off a persons voice in your head to protecting yourself from telepathic rape.  Vampires can set up blocks in other vampires minds, as happens with most Bonded vampires.
  • Telecoercion: A specific form of telepathy that involves re-arranging, erasing, or creating completely new memories in the mind of another.  The potency of this ability depends on the age of the vampire (i.e. Ancients can make groups of people forget entire blocks of time, younger vampires can implant suggestions, induce confusion or memory lapses), and the process can drop a vampire into torpor (a kind of coma) for weeks, or render them a vegetable.  

 

Supernatural Speed & Dexterity
The reason vampires are so unstoppable is because it's hard to fight what you cannot see. Vampires can move short distances within an eye blink and can be behind you before you realize it. Distracting them can counter this ability, but even that is hard to do when a vampire is focused on killing you.  They cannot, however, cross the country in a matter of seconds.  Moving quickly eats up strength, no matter how old the vampire.

Invulnerability 
Vampires have a high pain threshold and can sustain injuries without feeling them for long periods of time. Injuries done to vampires that would be fatal to humans are, however, felt.

Immortality
 
Barring being staked or beheaded, Vampires will live forever.

 
 
Primary Weakness

Sunlight and Fire 
Vampire bodies have no fluids aside from its blood intake, hence they are as dry as kindling.  A Vampires skin will immediately catch fire in the presence of flames, not only that, but the are prone to attracting fire.  Fire has been known to leap from it source towards a vampire standing too close.  Sunlight will burn the skin down to the bone in a matter of moments.
 

Sunlight Sleep
Vampires must sleep, no matter what age.  They are inexorably drawn by the sun into a deep sleep that resembles death.  Resistance to the draw of the sun is possible but only for a few days.  Continued resistance beyond that will only result in longer, deeper sleep.  This leaves a vampire defenseless during the day, unable to wake despite being aware.  Upon waking, the vampire is heavily disoriented, heavy limbed, and an easy kill.

 

Lack of Feeding
This can result in the slowing down of motor functions, an increase in irrational behavior, and a rapacious need to feed.  Regeneration is slowed down to a standstill.

 

Heightened Taste
Vampires are susceptible to blood that is alcohol or drug laden.  It slows down the senses, producing the effects of whatever is in the blood until its run its course.

 

Diseases
A vampire's organs are essentially useless once they have been turned except for the heart, brain, and veins.  Upon feeding, the heart is restarted, pumping blood through the body.  It stimulates the sound of a heart beat and flushes a vampires skin human-tone and human-warm.  It also leaves them exposed to blood-based viruses that have no cures (i.e. AIDS).  The blood cells burning through the system are alive and can effect the Vampire just as they would humans.  This can be fatal if the blood doesn't burn through the body fast enough, and depending on the type of virus.

 

Regeneration 
If it's gone, it's gone, no matter what it is.

 

Decapitation
Separating the head from the heart results in the immediate ashing of a vampire.

 

Diablerie/Blood Loss 
Draining the blood from a vampires body will send them into a deep coma. This is usually achieved through forcefully feeding from another vampire. If the body is without any blood for longer than a minute, the vampire will disintegrate into ash.

Staking/The Heart
Killing a vampire with a stake has more to do with how much damage the stake does to the heart. Enough damage to the organ and the vampire will disintegrate.  If the heart is ripped out, the vampire will ash.  Any disruption to the blood flow in a vampires body, specifically the blood flow, the vampire will stagnate and ash.  A stake does not have to be wood; anything that penetrates the heart to cause damage will work.

Religious Symbols 
Have no affect on Vampires unless they still actively believe in the religion the symbols represent.
 

 

 

The Mal Sombre Bloodline of Tenebroso

 

Primary Strengths

 

Out Light:

Le Sombre vampires hate light in all its forms.  This ability allows them to dim the lighting in a room.

Shadow Manipulation :
This allows the vampires to pull shadows off the walls and the surrounding area.  Typically these have to be dark shadows.

Hiding: 
This ability allows the vampire to literally hide within a shadow or shadows.

Mock Night: 
This ability allows the caster to create an area on inky blackness.  This darkness is impenetrable to light, sight, sound, smell.  Only the caster and other Le Sombre's can see through this darkness.

Abysmal Arms: 
These are solid tendrils of darkness.  They can be used to grasp, restrain, constrict, etc

Shadow Walk: 
The vampire may step through a shadow and come out from another shadow.  They can also reach through a shadow and get something on the other side.

Night Terrors: 
The vampire can summon creatures made of pure shadow to do odd tasks.

Abysmal Portals: 
This ability allows the vampire to open portals directly to hell.  Once closed, the portal sucks in every living thing within its perimeter.

Banishment: 
The vampire sucks his victim into the Abyss to never return.  No one has ever escaped this without help.

 

 

 

Primary Weaknesses

 

The Le Sombre have no telepathy.

Fire and Sunlight: 
They are exceptionally vulnerable to fire and sunlight.  They do not like light of any sort.  Most of their homes are lit by candles and fireplaces due to the softer lights and darker shadows.

Feeding: 
The Le Sombre must feed.  Their powers are directly related to their blood.  The more darkness they manipulate, the more they must feed.  This is especially crucial to the younger members of this clan.

Stakes: 
Stakes still paralyze these vampires


They do not like holy symbols, churches, crosses...

 

 

 

 

 

Out Light:
Le Sombre vampires hate light in all its forms.  This ability allows them to dim the lighting in a room.

Basic Shadow Manipulation:
This allows the vampires to pull shadows off the walls and the surrounding area.  Typically these have to be dark shadows.

Hiding:
This ability allows the vampire to literally hide within a shadow or shadows.

Mock Night
This ability allows the caster to create an area on inky blackness.  This darkness is impenetrable to light, sight, sound, smell.  Only the caster and other Le Sombre's can see through this darkness.

Abyssmal Arms
These are solid tendrals of darkness.  They can be used to grasp, restrain, constrict, etc

Dark Images
This ability allows the vampire to create murky images.  They can be made to look like the vampire itself, monsters, walls...

Shadow Mist
The vampire may become liquid shadow.  This allows the vampire to slither through cracks or around other people or things.  The vampire is immune to physical attacks but sunlight and fire are more harmful.

Shadow Walk
The vampire may step through a shadow and come out from another shadow.  They can also reach through a shadow and get something on the other side.

Embrace of Darkness
The vampire can literally vomit shadow over a victim.  The shadow then sucks blood from the victim.  It cannot drain the prey, but it causes a deep chill almost as if one were touched by the devil himself.

Death Shroud
The vampire can manipulate and move the victims shadow in order to perform tasks.  To a potential victim, it looks as though their soul has become disconnected from their body.

Night Terrors
The vampire can summon creatures made of pure shadow to do odd tasks.

Eyes of the Abyss
The vampire can see through absolute darkness.  This generally turns their eyes either black or red, dependng on the vampire

Abyssmal Portals
This ability allows the vampire to open portals directly to hell.  Once closed, the portal sucks in every living thing within its peremeter.

Banishment
The vampire sucks his victim into the Abyss to never return.  No one has ever escaped this without help.

These vampires also have neightened senses, strength, speed and agility.

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