Active Powers
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Passive Powers
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Pyrokinesis
ability to generate and control fire.
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Sensing
ability to sense the location of other people.
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Sonic Scream
ability to generate vocal sounds of a high amplitude; can be lethal or highly destructive.
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Voice Manipulation
ability to manipulate your own voice or copy another.
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Telekinesis
ability to move objects and individuals by using your mind. It can be channeled through the eyes or hands.
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Thought Projection
ability to conjure thoughts and imagination into reality.
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Transformation
ability to manipulate reality and transform organic and non-organic objects according to ones desires.
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Thermokinesis
The ability to manipulate temperature.
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Thermal Blasts
ability to fire powerful blasts of thermal energy from the hands.
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Temporal Stasis
ability to slow or stop the flow of time itself.
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Shapeshifting
ability to change the physical form or shape of the body
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Teleportation
movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space.
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Rage Projection
ability to enrage others by magnifying their anger.
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Technopathy
ability to control and manipulate technology.
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Psychokinesis
ability to move objects that are not in one's line of sight, much stronger than telekinesis.
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Spell Casting
The ability to cast spells.
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Photokinesis
ability to produce and manipulate light.
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Retrocognition
ability to see the past in the form of a vision or premonition.
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Plasma Balls
ability to throw balls of plasma energy.
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Resurrection
ability to resurrect the dead, could be others or could be oneself. (This ability belongs only to Healers)
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Life Draining
ability to drain the life force out of someone.
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Projective Invisibility
ability to make people and objects invisible.
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Hydrokinesis
ability to create and manipulate water.
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Power Stripping
ability to temporarily or permanently strip one's powers.
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Geokinesis
ability to control earth and earth-based materials.
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Petrification
ability to turn beings or objects into stone.
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Force Blasts
ability to generate blasts of force that send the target flying through the air.
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Omnilingualism
ability to understand and speak any language without extensive training.
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Fire Breathing
ability to emit fire from one's mouth.
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Nature Enhancement
ability to augment, grow or bring back to life plants.
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Energy Blast
ability to shoot a powerful wave of kinetic energy, a wave of pure energy.
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Literary Manipulation
power to absorb all information a book contains.
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Electrokinesis
elemental ability to control and generate electricity and throw lightning.
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Invisibility
ability to become unseen by the naked eye.
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Cryokinesis
ability to create and/or manipulate ice and cold.
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Intangibility
ability to render one's body intangible, allowing them to pass through solid objects
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Blood Boiling
ability to increase blood temperature to a boiling point.
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Force Fields
ability to control a shield of great amount of concentrated force.
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Agility
ability to lighten one's body and make oneself more agile.
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Fear Projection
powerful ability to project others' fears to reality.
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Aerokinesis
elemental ability to create, control and manipulate the air and wind.
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Empathy
ability to feel others' feelings and channel them, as well as to copy others powers.
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Touch of Frost
ability to leech the life out of beings, whether they are animals, plants, or humans.
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Deflection
ability to deflect the active powers of others.
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Empathic Hysteria
ability to pour raw emotion into a crowd, turning them into a dangerous mob.
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Astral Projection
ability to project the consciousness into an astral form outside of the body.
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Feral Claws
ability to shapeshift their appendages, usually fingers, into claws as fighting weapons.
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Age Shifting
ability to accelerate or reverse the aging process; to become young.
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Feral Fangs
ability to shapeshift the contours of their mouth to create fangs to use as fighting and killing weapons.
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Amnesia
ability to make someone forget events up to a few hours; requires physical contact with the victim.
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Control of Animals
ability to launch an attack on an enemy via animals (i.e. a swarm of crows, a pack of dogs or rats).
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Iron Will
a witch cannot be swayed by telepathy, or affected by any kind of telepathic weapon.
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Herbology
knowledge of healing or killing herbs.
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Misting
ability to dissolve the body into fine mist, smoke, or sand to escape or to gain access to places secure or hard to reach.
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