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Coven Powers

Page history last edited by mirime 8 years, 8 months ago

 

 

Back to the Coven

 

 

 

Witches of the Coven are able to wield certain abilities.  Each member is granted 1 Active and 1 Passive Powers.  The list below is by no means comprehensive.  If you want to add a power, please contacts the Mods.

 

 

 

Active Powers
Passive Powers

Pyrokinesis

ability to generate and control fire.

 

Sensing

ability to sense the location of other people.

Sonic Scream

ability to generate vocal sounds of a high amplitude; can be lethal or highly destructive.

 

Voice Manipulation

ability to manipulate your own voice or copy another.

Telekinesis

ability to move objects and individuals by using your mind. It can be channeled through the eyes or hands.

Thought Projection

ability to conjure thoughts and imagination into reality.

Transformation

ability to manipulate reality and transform organic and non-organic objects according to ones desires.

Thermokinesis

The ability to manipulate temperature.

Thermal Blasts

ability to fire powerful blasts of thermal energy from the hands.

Temporal Stasis

ability to slow or stop the flow of time itself.

Shapeshifting

ability to change the physical form or shape of the body

Teleportation

movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space.

Rage Projection

ability to enrage others by magnifying their anger.

Technopathy

ability to control and manipulate technology.

Psychokinesis

ability to move objects that are not in one's line of sight, much stronger than telekinesis.

Spell Casting

The ability to cast spells.

Photokinesis

ability to produce and manipulate light.

Retrocognition

ability to see the past in the form of a vision or premonition.

Plasma Balls

ability to throw balls of plasma energy.

Resurrection

ability to resurrect the dead, could be others or could be oneself. (This ability belongs only to Healers)

Life Draining

ability to drain the life force out of someone.

Projective Invisibility

ability to make people and objects invisible.

Hydrokinesis

ability to create and manipulate water.

Power Stripping

ability to temporarily or permanently strip one's powers.

Geokinesis

ability to control earth and earth-based materials.

Petrification

ability to turn beings or objects into stone.

Force Blasts

ability to generate blasts of force that send the target flying through the air.

Omnilingualism

ability to understand and speak any language without extensive training.

Fire Breathing

ability to emit fire from one's mouth.

Nature Enhancement

ability to augment, grow or bring back to life plants. 

Energy Blast

ability to shoot a powerful wave of kinetic energy, a wave of pure energy.

Literary Manipulation

power to absorb all information a book contains.

 

Electrokinesis

elemental ability to control and generate electricity and throw lightning. 

 

Invisibility

ability to become unseen by the naked eye. 

Cryokinesis

ability to create and/or manipulate ice and cold.

 

Intangibility

ability to render one's body intangible, allowing them to pass through solid objects

Blood Boiling

ability to increase blood temperature to a boiling point.

Force Fields

ability to control a shield of great amount of concentrated force.

Agility

ability to lighten one's body and make oneself more agile.

Fear Projection

powerful ability to project others' fears to reality.

Aerokinesis

elemental ability to create, control and manipulate the air and wind.

Empathy

ability to feel others' feelings and channel them, as well as to copy others powers.

 

Touch of Frost

ability to leech the life out of beings, whether they are animals, plants, or humans.

Deflection

ability to deflect the active powers of others.

 

Empathic Hysteria

ability to pour raw emotion into a crowd, turning them into a dangerous mob.

Astral Projection

ability to project the consciousness into an astral form outside of the body. 

 

Feral Claws

ability to shapeshift their appendages, usually fingers, into claws as fighting weapons.

 

Age Shifting

ability to accelerate or reverse the aging process; to become young. 

Feral Fangs

ability to shapeshift the contours of their mouth to create fangs to use as fighting and killing weapons.

 

Amnesia

ability to make someone forget events up to a few hours; requires physical contact with the victim.

Control of Animals

ability to launch an attack on an enemy via animals (i.e. a swarm of crows, a pack of dogs or rats).

Iron Will

a witch cannot be swayed by telepathy, or affected by any kind of telepathic weapon.

 

Herbology

knowledge of healing or killing herbs.


 

Misting

ability to dissolve the body into fine mist, smoke, or sand to escape or to gain access to places secure or hard to reach.


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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